Werewolves are a very hardy race. Various subspecies of werewolves can inhabit climates ranging from the frozen tundra to the scorching desert. The first pack encountered by the protagonists was native to the region between the Crossroads Inn and the nearby mountains.
Contrary to popular belief, werewolves are actually different from lycanthropes in several ways. The main difference is that lycanthropes only assume lupine form every full moon (or, in the more severe cases, every night), whereas werewolves are a completely unique race of lupine humanoids. Therefore, being bitten by a werewolf will not transform you into a lycanthrope.
A werewolf is one of those rare creatures that is equally dangerous on four legs as it is on two. The average male werewolf stands around six and a half feet tall, and weighs two to three hundred pounds, mostly in muscle. The female is slightly smaller in height and weight. Their arms end in a sort of paw/hand amalgam appendage. They are flexible like fingers, but have claws like paws.
Fur color and length differs depending upon which climate they are found in.
Packs that inhabit mountainous regions, such as the area around Balmos, have a shaggy, brown coat that turns grey with age.
Werewolves are very territorial. They mark their territory, and aggressively pursue any rival packs that intrude on it. However, they are not savages; they will not attack small groups of adventurers without cause (though they will usually keep an eye on them). Packs have a chieftain, who fills the roles of military and spiritual leader; the chief's word is law.
Once a year, on the "Night of the Golden Moon," the various packs in each region will meet at a single location as a sort of "werewolf council." Once a decade, all the packs from all regions will engage in an even larger council. It is not unknown for emergency councils to be called, though this has not happened in a century.